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Category Archives: digital

Covid-19 is accelerating the migration of entertainment & socializsation to the metaverse

The acceleration of our use of virtual entertainment and socialization during the pandemic will have a long-term impact on out-of-home entertainment. Continue reading

The accelerated digitalization of place is disrupting the real estate landscape

It was first back in 2015 in our company’s Leisure eNewsletter that we wrote about the growing trend of the digitalization of place – that the internet and digital technology is making it possible to acquire things or to have experiences at-home … Continue reading

A nightclub virtual experience with conspicuous leisure value

Virtual entertainment experiences are starting to take on the conspicuous leisure value of out-of-home ones. Continue reading

The out-of-home entertainment blood bath

There is massive over expansion of out-of-home entertainment options occurring in many markets. At the same time, in-home entertainment options are becoming more alluring. Jim Kessler, owner and operator of two Lasertron venues, just posted a blog on what it … Continue reading

Nascent new technology will be a game changer

Live streaming 360 virtual reality isn’t just an exciting new technology. It’s a new type of media and a game changer that has high potential to change the way we live, especially our leisure lives. Continue reading

Pokémon Go introduces a new disruptive entertainment technology

Pokémon Go introduces a totally new disruptive technology to the consumer entertainment landscape Continue reading

Free webinar on eatertainment this Wednesday

Free webinar on eatertainment this Wednesday Continue reading

Webinar: How Digital is Disrupting the Entertainment Landscape

Join this Wednesday’s webinar on how digital is disrupting the entertainment landscape. Continue reading

Americans still stuck in no-vacation land

62% of Americans said they wouldn’t be taking a vacation this summer at all Continue reading

Be an LBE disrupter before you get disrupted

The LBE formulas of just a few years past are no longer future proof. Be a disrupter before you get disrupted, because that disruption is already underway. Continue reading

Smartphones are sucking the fun out of leisure time

Now along comes research that indicates a new type of disruption – that the use of digital technology, and more specifically the smartphone, is actually decreasing the fun many people have during the leisure time . . . Continue reading

The digital death of boredom and its implications for LBEs

Boredom used to be location-based entertainment’s friend. That has changed today. . . Continue reading

The intersection of personal digital technology & bricks-and-mortar entertainment

The Triple Revolution of the Internet, social media and the always-on-connectivity of now ubiquitous mobile devices is disrupting the entertainment venue industry in ways and at a speed that most in industry fail to recognize . . . Continue reading

The migration of the meaning of Place

Now the physicality of place is no longer its sole meaning. The definition of place has changed due to the Internet and mobile devices, especially the smartphone. Continue reading

Is the Terminator prophecy coming true?

I found a very interesting comment by James Cameron, director of The Titanic and Avatar movies in an interview in the current issue of Fast Company magazine about whether the machines have risen. Continue reading

Playing Video Games Now a College Varsity Sport

This is just one more example of how the digital world is disrupting traditional entertainment, and now sports. Not only is pure digital displacing the physical and real world versions, but we are also seeing a convergence of digital and real world experiences creating new forms of competition. Continue reading

More about the Social TV competition

Twitter and Facebook Social TV are examples of just one of the many new kinds of growing digital disruptions to yesteryear’s entertainment landscape. Continue reading

Smartphones are making TV tougher competition than ever

Now we have the synergistic combination of two digital screens merging to become more powerful and attractive than either alone. Disruptive digital at-home entertainment competition continues to ramp up its game. Continue reading

eSports, the newest spectator sport

As if eSports play and its viewership hasn’t made the entertainment competitive landscape worse enough for LBEs, now eSports is raising the bar by competing for a share of what time people do spend out of their homes at entertainment venues. Continue reading

No need to socialize, as that’s what smartphones are for

It is becoming increasing clear that digital technology is shifting our social interaction with each other from taking place in the real world to taking place in the digital world and consequently . . . Continue reading

More Evidence of the Digital Disruption of Location-Based Entertainment & Culture

So here’s what is so scary for location-based entertainment, sporting events and cultural venues, the vast majority of which are seeing a long-term trend of declining attendance. The use of mobile devices that can be used anywhere 24/7 continues to grow, and the majority of that growing screen time is being used to engage in entertainment . . . Continue reading

Are High School Seniors Using Less Media Than We Think?

It appears that high school students spend a lot less time watching TV, on social media or playing video games than many reports would have us believe. Continue reading

2002-2011 Changes to Household Location-Based Entertainment Spending

The world of entertainment is evolving and toppling old models. . . The changing landscape of entertainment is having an adverse impact on location-based (bricks ‘n’ mortar) entertainment. Continue reading

Software is eating the bricks-and-mortar world, including entertainment venues

The value chain of many industries, including location-based entertainment, is being eaten by software and the digital world. Continue reading

The decline of bricks-&-mortar consumer businesses

The Internet distribution channel is taking market share from bricks-and-mortar consumer businesses. In some categories the Internet has won. It’s scary stuff for retail and shopping center developers. Continue reading

Chuck E. Cheese’s joins the Multiverse

Several of my recent articles have discussed that to prosper in the future, community-based entertainment, including family entertainment centers, will need to use digital technology to fuse the real and virtual worlds by embracing the Multiverse and its eight-realm matrix … Continue reading

Thoughts on the Future of LBEs & Digital Out-of-Home Entertainment

Recently Kevin Williams, publisher of The Stinger Report, an ezine that covers the digital out-of-home interactive entertainment industry, contacted me and several other industry leaders and asked about our take on the future of location-based entertainment and digital out-of-home entertainment. … Continue reading