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Category Archives: Leisure time

The other side of accelerated economic inequality – Americans who have become better off during the pandemic and its implications for out-of-home entertainment & arts

There will be two Americas in the post-pandemic world. There will be the people currently going through financial hell and there will be Americans who have become better off during the pandemic. Continue reading

Hometainment’s impact on the post-pandemic entertainment landscape

When the risk of the coronavirus finally disappears, will our current levels of hometainment continue or will our out-of-home entertainment return to its 2019 levels? Continue reading

Will Uber-Bunkering, an acceleration of a decades old trend, stay uber post-pandemic?

Time at home has been on the increase for decades. The pandemic has caused an abrupt and dramatic acceleration of that trend. Now, almost all socialization, entertainment and cultural activities take place at home. Post-pandemic, will things go back to the old normal? Continue reading

How Covid-19 is reshaping the out-of-home leisure competitive landscape

The pandemic has reshaped the competitive out-of-home leisure competitive landscape, changing the leisure activities people will choose to do. Continue reading

The post-Covid out-of-home entertainment competitive landscape

Pre-Covid LBE and FEC business models are all facing a true existential threat. Their existing business models will all suffer accelerated Darwinism if they don’t adapt and innovate for the new post-pandemic future with customers who are fundamentally different than the ones we knew before. Continue reading

Covid-19 is accelerating the migration of entertainment & socializsation to the metaverse

The acceleration of our use of virtual entertainment and socialization during the pandemic will have a long-term impact on out-of-home entertainment. Continue reading

First mover doesn’t succeed unless its also best mover

The conventional wisdom is that first to market can establish a stronghold in the market, a first mover advantage, making it difficult for later entrants to capture market share. However, a first mover advantage is never a sure thing. Being a first mover at the expense of being the best mover will often lead to a competitive disadvantage. Continue reading

The Tchotchke Index is down, but has discretionary spending on OOH entertainment turned the corner?

The Tchotchke Index is down, but other consumer spending is up. What does this mean for location-based leisure venues? Continue reading

Be an LBE disrupter before you get disrupted

The LBE formulas of just a few years past are no longer future proof. Be a disrupter before you get disrupted, because that disruption is already underway. Continue reading

Smartphones are sucking the fun out of leisure time

Now along comes research that indicates a new type of disruption – that the use of digital technology, and more specifically the smartphone, is actually decreasing the fun many people have during the leisure time . . . Continue reading

The digital death of boredom and its implications for LBEs

Boredom used to be location-based entertainment’s friend. That has changed today. . . Continue reading

More about the Social TV competition

Twitter and Facebook Social TV are examples of just one of the many new kinds of growing digital disruptions to yesteryear’s entertainment landscape. Continue reading

Smartphones are making TV tougher competition than ever

Now we have the synergistic combination of two digital screens merging to become more powerful and attractive than either alone. Disruptive digital at-home entertainment competition continues to ramp up its game. Continue reading

eSports, the newest spectator sport

As if eSports play and its viewership hasn’t made the entertainment competitive landscape worse enough for LBEs, now eSports is raising the bar by competing for a share of what time people do spend out of their homes at entertainment venues. Continue reading

More Evidence of the Digital Disruption of Location-Based Entertainment & Culture

So here’s what is so scary for location-based entertainment, sporting events and cultural venues, the vast majority of which are seeing a long-term trend of declining attendance. The use of mobile devices that can be used anywhere 24/7 continues to grow, and the majority of that growing screen time is being used to engage in entertainment . . . Continue reading

New research shows out-of-home entertainment & arts participation on the decline

Our analysis of the American Time Use Survey data shows a long-term trend of declining participation in out-of-home entertainment and the arts, but it is not an across-the-board trend. Continue reading

Infographic on how Americans spend their leisure time on weekends and holidays

As part of our company’s continuing analysis on how Americans spend their leisure time, we produced this infographic. Continue reading