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Category Archives: Leisure time

First mover doesn’t succeed unless its also best mover

The conventional wisdom is that first to market can establish a stronghold in the market, a first mover advantage, making it difficult for later entrants to capture market share. However, a first mover advantage is never a sure thing. Being a first mover at the expense of being the best mover will often lead to a competitive disadvantage. Continue reading

Posted in Bowling, Disruption, Entertainment, FEC, Food & beverage, High Fidelity, Leisure, Leisure time, Location based entertainment, Out-of-home | Tagged , , , | Comments Off on First mover doesn’t succeed unless its also best mover

The Tchotchke Index is down, but has discretionary spending on OOH entertainment turned the corner?

The Tchotchke Index is down, but other consumer spending is up. What does this mean for location-based leisure venues? Continue reading

Posted in Consumer expenditures, Entertainment, Leisure, Leisure time, Location based entertainment, Movie box office, Out-of-home | Tagged , | Comments Off on The Tchotchke Index is down, but has discretionary spending on OOH entertainment turned the corner?

Be an LBE disrupter before you get disrupted

The LBE formulas of just a few years past are no longer future proof. Be a disrupter before you get disrupted, because that disruption is already underway. Continue reading

Posted in digital, Disruption, Entertainment, feasibility, FEC, Leisure time, Location based entertainment, Out-of-home, Trends | Tagged , , , , , , , , , , , | Comments Off on Be an LBE disrupter before you get disrupted

Smartphones are sucking the fun out of leisure time

Now along comes research that indicates a new type of disruption – that the use of digital technology, and more specifically the smartphone, is actually decreasing the fun many people have during the leisure time . . . Continue reading

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The digital death of boredom and its implications for LBEs

Boredom used to be location-based entertainment’s friend. That has changed today. . . Continue reading

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More about the Social TV competition

Twitter and Facebook Social TV are examples of just one of the many new kinds of growing digital disruptions to yesteryear’s entertainment landscape. Continue reading

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Smartphones are making TV tougher competition than ever

Now we have the synergistic combination of two digital screens merging to become more powerful and attractive than either alone. Disruptive digital at-home entertainment competition continues to ramp up its game. Continue reading

Posted in digital, Disruption, Experience, Leisure time, Location based entertainment, Out-of-home, Social media, Trends, video games | Tagged , , , , , , , , , | Comments Off on Smartphones are making TV tougher competition than ever

eSports, the newest spectator sport

As if eSports play and its viewership hasn’t made the entertainment competitive landscape worse enough for LBEs, now eSports is raising the bar by competing for a share of what time people do spend out of their homes at entertainment venues. Continue reading

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More Evidence of the Digital Disruption of Location-Based Entertainment & Culture

So here’s what is so scary for location-based entertainment, sporting events and cultural venues, the vast majority of which are seeing a long-term trend of declining attendance. The use of mobile devices that can be used anywhere 24/7 continues to grow, and the majority of that growing screen time is being used to engage in entertainment . . . Continue reading

Posted in Culture, digital, Experience, FEC, Leisure time, Location based entertainment, Out-of-home, sports, Trends | Tagged , , , , , , , , , , , | Comments Off on More Evidence of the Digital Disruption of Location-Based Entertainment & Culture

New research shows out-of-home entertainment & arts participation on the decline

Our analysis of the American Time Use Survey data shows a long-term trend of declining participation in out-of-home entertainment and the arts, but it is not an across-the-board trend. Continue reading

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