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Category Archives: Leisure

Is a return to out-of-home entertainment and its previous normal on the horizon or a mirage?

Major changes that took place with consumers during the pandemic will have a long enduring impact on the post-pandemic location-based entertainment competitive landscape. Continue reading

People’s comfort returning to out-of-home activities on the decline

Here’s the most current poll results on people’s comfort levels and intentions on returning to out-of-home leisure activities. Continue reading

Comfort for visiting leisure, entertainment and cultural destinations continues to decline

Morning Consult has been polling Americans every two weeks on their comfort levels of engaging in different out-of-home leisure activities. For every activity tracked, the comfort level was on an upswing into the second week in June, after which it … Continue reading

The post-Covid out-of-home entertainment competitive landscape

Pre-Covid LBE and FEC business models are all facing a true existential threat. Their existing business models will all suffer accelerated Darwinism if they don’t adapt and innovate for the new post-pandemic future with customers who are fundamentally different than the ones we knew before. Continue reading

Consumers’ comfort visiting leisure activities falls with Covid-19 infection surge

Consumers’ comfort levels visiting leisure and entertainment activities has declined with the Covid-19 infection surge. Continue reading

Who will be the first to return to which out-of-home leisure/entertainment activities?

Here’s my latest research and thoughts on which customers will be the first to return, to which out-of-home entertainment/leisure activities, and at what frequency. Continue reading

What out-of-home activities consumers are now willing to do?

We’re seeing improvement in the percent of consumers ready to return to out-of-home entertainment, but it isn’t where we need to be. Continue reading

The accelerated digitalization of place is disrupting the real estate landscape

It was first back in 2015 in our company’s Leisure eNewsletter that we wrote about the growing trend of the digitalization of place – that the internet and digital technology is making it possible to acquire things or to have experiences at-home … Continue reading

Will no longer doing some things we used to do pre-Covid become a permanent habit?

While bunkered down at home, I’ve been taking long walks everyday whenever the weather permits. Here in Kansas City in the Spring, it’s a great time to take walks as all the greenery is emerging. Winters here are very gray. … Continue reading

Nascent new technology will be a game changer

Live streaming 360 virtual reality isn’t just an exciting new technology. It’s a new type of media and a game changer that has high potential to change the way we live, especially our leisure lives. Continue reading

First mover doesn’t succeed unless its also best mover

The conventional wisdom is that first to market can establish a stronghold in the market, a first mover advantage, making it difficult for later entrants to capture market share. However, a first mover advantage is never a sure thing. Being a first mover at the expense of being the best mover will often lead to a competitive disadvantage. Continue reading

Pokémon Go introduces a new disruptive entertainment technology

Pokémon Go introduces a totally new disruptive technology to the consumer entertainment landscape Continue reading

The Tchotchke Index is down, but has discretionary spending on OOH entertainment turned the corner?

The Tchotchke Index is down, but other consumer spending is up. What does this mean for location-based leisure venues? Continue reading

Webinar: How Digital is Disrupting the Entertainment Landscape

Join this Wednesday’s webinar on how digital is disrupting the entertainment landscape. Continue reading

Changes to the importance of work and leisure

We dug into the survey data to see if the Great Recession had any impact on how people in the U.S. value work and leisure. Continue reading