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Category Archives: feasibility

Increase in work-at-home creates a shift in site selection strategies for location-based entertainment

More people working at home has shifted site selection strategies for location-based entertainment. Continue reading

How Covid-19 is reshaping the out-of-home leisure competitive landscape

The pandemic has reshaped the competitive out-of-home leisure competitive landscape, changing the leisure activities people will choose to do. Continue reading

Digital disruption changes industry definitions

This year two major trade organizations changed the definition of their industries. Both are telltale signs of the major digital disruption that is occurring to all types of out-of-home (OOH) B2C businesses, including OOH leisure and entertainment.  According to the National … Continue reading

Be an LBE disrupter before you get disrupted

The LBE formulas of just a few years past are no longer future proof. Be a disrupter before you get disrupted, because that disruption is already underway. Continue reading

Exactly Who Are the Affluents?

In our recent White Paper we described Affluents as people with personal incomes in excess of $70,000 who predominately live in households with two or more income earners with total household incomes of $100,000 or greater. We used that simple definition for brevity. However it is really more complicated than that, as household size has an impact of how much money it takes to live comfortably. Continue reading

Baby Bust Continued into 2012

The latest statistics just released by the IRS show that the baby bust has continued into 2012. Continue reading

Is the baby bust the death of children’s entertainment centers?

What does the recent baby bust mean for children’s entertainment centers? Continue reading

Foundations Entertainment University Attracts 63 Attendees

The 28th Foundations Entertainment University held in Las Vegas March 18-19 in conjunction with Amusement Expo attracted 63 attendees. The next Foundations will be held in Chicago July 16-18, 2013. Continue reading

Youth bowling participation declines less than for adults

I decided to take a look at the 10-year trend for children and youth bowling versus adult bowling to see what that looked like. So I examined bowling changes to participation between 2001 and 2011 for ages 7-11, for ages 12-17 and for adults who had bowled more than once during those years Continue reading

Get unstuck; It’s really all about social-tainment!

The location-based entertainment industry has paradigm paralysis, continuing to believe build the entertainment and they will come. Get unstuck with social-tainment. Continue reading

Feasibility studies – a combination of art and science

A feasibility study for location-based entertainment is both science and art. Properly prepared, it becomes the strategic plan for the entire project. Continue reading