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Monthly Archives: May 2020

Covid-19 is accelerating the migration of entertainment & socializsation to the metaverse

The acceleration of our use of virtual entertainment and socialization during the pandemic will have a long-term impact on out-of-home entertainment. Continue reading

Posted in Consumer expenditures, Coronavirus, Covid-19, digital, Disruption, Entertainment, Experience, FEC, High Fidelity, Leisure time, Location based entertainment, metaverse, New normal, Out-of-home, pandemic, Post-lockdown, post-pandemic, Uncategorized, virtual | Comments Off on Covid-19 is accelerating the migration of entertainment & socializsation to the metaverse

What out-of-home activities consumers are now willing to do?

We’re seeing improvement in the percent of consumers ready to return to out-of-home entertainment, but it isn’t where we need to be. Continue reading

Posted in Bowling, Coronavirus, Covid-19, Disruption, Entertainment, Leisure, Location based entertainment, New normal, Out-of-home, Trends | Tagged | Comments Off on What out-of-home activities consumers are now willing to do?

What will make people comfortable returning to your business?

What health and safety practices will make people feel most comfortable to return to your business while the coronavirus is still out there? Continue reading

Posted in Alcohol & bars, Baby Boomers, Coronavirus, Covid-19, Entertainment, Food & beverage, Gen Z, Gen-X, GenZ, Location based entertainment, Millennials, movies, Out-of-home, Post-lockdown, Uncategorized | Comments Off on What will make people comfortable returning to your business?