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Category Archives: virtual

Covid-19 is accelerating the migration of entertainment & socializsation to the metaverse

The acceleration of our use of virtual entertainment and socialization during the pandemic will have a long-term impact on out-of-home entertainment. Continue reading

Posted in Consumer expenditures, Coronavirus, Covid-19, digital, Disruption, Entertainment, Experience, FEC, High Fidelity, Leisure time, Location based entertainment, metaverse, New normal, Out-of-home, pandemic, Post-lockdown, post-pandemic, Uncategorized, virtual | Comments Off on Covid-19 is accelerating the migration of entertainment & socializsation to the metaverse

A nightclub virtual experience with conspicuous leisure value

Virtual entertainment experiences are starting to take on the conspicuous leisure value of out-of-home ones. Continue reading

Posted in Coronavirus, Covid-19, digital, Disruption, Experience, Location based entertainment, New normal, nightclub, Trends, Uncategorized, virtual | Comments Off on A nightclub virtual experience with conspicuous leisure value

The impact of virtual entertainment experiences during the lockdown on the post-pandemic entertainment landscape

What might the long-term impact be on our out-of-home entertainment behavior once the corona-crisis is over? Continue reading

Posted in Coronavirus, Covid-19, Disruption, Entertainment, eSports, Experience, FEC, Location based entertainment, New normal, Out-of-home, pandemic, post-pandemic, Trends, Uncategorized, virtual, VR & AR | Tagged | Comments Off on The impact of virtual entertainment experiences during the lockdown on the post-pandemic entertainment landscape