An edited version
of this article was published by IAFEC in the May/June 1997 issue of
FEC Management magazine
How Would YOU Like to Spend the Day Inside
a Pinball Machine?
by Randy White and Steve Thorburn
It's
3 o'clock on a rainy Saturday afternoon. Every Baby Boomer for miles
has brought the Boomlets to work off excess energy in your FEC.
There's a line for the rides, a crowd by the games, a seething gang
of munchkins surrounding the singing bears. And they all have one
thing in common: A really, really bad mood. Why? The noise.
What?
We said, THE
NOISE!
That's how to turn
every FEC owner's dream into a nightmare. You bust your tush to
tailor your FEC to the target market. You put in the right mix of
attractions, well-trained staff, and darned fine chow. Then, when
the place fills up, your guests are driven to distraction. To them,
it sounds like they're inside the blasted pinball machine.
The long afternoon, and the money they were planning to spend, evaporates
as quickly as their very last nerve.
The
noise level has a direct psychological and emotional impact on the
guests and staff inside an FEC. Loud noises induce physiological
stress in the body, increasing adrenaline flow, blood pressure,
and heart rate.
It
all started back in caveman days, when loud sounds often meant the
rapid approach of a huge, hungry, big-toothed critter. The body,
then, programmed itself to fight or flee after loud sounds. Humans
who weren't stressed by noise probably became kibble for a T-Rex;
eventually, only people with the sound-activated stress response
dominated the gene pool. Today, sabertooth tigers are gone but that
involuntary response lingers, causing us to jump at loud noises
like car horns or sirens.
So
would you want to spend the day in an environment that generated
the fight-or-flight response? Of course not, and neither would your
guests. Those that do stick it out are stressed, irritable, and
grumpy. They don't have fun and they don't plan to return. And your
staff members, who have to stay, are just as miserable. Service,
productivity, and even safety deteriorate.
One
of the main reasons people visit FECs is to socialize with the friends
or family members who come with them. Children accompanied by parents
constitute the majority of indoor FEC guests. Most of the parents
are Baby Boomers in their 30s to late 40s. Men, who lose their hearing
faster than women, already are having a rough time making out speech
in loud rooms or environments where noise reverberates, bouncing
around but not being absorbed. The problem is even more severe for
elderly guests such as grandparents. If a child has to scream to
Grandma that he has to . . . well . . . go, the value of
the visit is diminished. And few things are more frustrating to
staff and guests than to have to strain to understand what someone
else is saying. If that someone is a performer or animatronic character,
you've lost the entertainment impact you paid for. Bottom line:
Noise costs money.
The
White Hutchinson Leisure & Learning Group [WHLLG] has conducted
extensive research with consumers and guests of existing indoor
FECs. The research includes mail, phone and intercept surveys, and
focus groups of both children and adults. These people, in response
to open-ended questions with no prompting or prior mention of acoustics,
often mention loud and irritating sound levels as something they
dislike about the FEC they visited. And the noise level is mentioned
by children as often as adults.
WHLLG
and Thorburn
Associates [TA] also surveyed sound levels in indoor
FECs throughout the country. In most, the constant background sound
level is in the 80-90 decibel range or even higher, and on top of
that, the FECs are very reverberant. Keep in mind that 85 decibels
is the maximum sustained sound level permitted by OSHA for workers
over a typical work day without management having to provide hearing
protection. People build cars in factories that are less noisy than
most FECs.
So What You Gotta Do Is Get This
Giant Muffler, See . . .
It's
never too late to improve the acoustics in an FEC, but it sure costs
less and works better when good acoustics are built into the original
design. Good acoustical design is not necessarily expensive. If
acoustics are integrated into the design from the very beginning,
from conceptual design to construction documents, it rarely will
add more than 2 percent to the total cost of the FEC. After the
fact, you can count on spending more to accomplish less.
The four primary acoustical design issues
that affect indoor FECs are:
- the zoning of areas of noise-generating components and activities
from quiet areas;
- the control of noise from one area to the next;
- the acoustic or reverberant build-up of sound; and
- the control of noise at its source.
Typically,
there are two major sources of noise in an FEC. The first is mechanical,
including games, rides and attractions, and the building's mechanical
systems. The second is human, the noise generated by the guests.
Guest noise is good, provided the space is not too reverberant.
Mechanical noise is bad. Of course, some of the fun is the sound
of the mechanical bells and whistles, or the clatter of the roller
coaster coming down the track. What's important is not to eliminate
mechanical noise, but to keep it at a low volume through control
of the sound level at the source and through sound-reduction systems.
With a proper balance and level of sound, guests won't succumb to
noise fatigue, and will stay longer, have more fun, and be more
likely to return.
Concurrent Design Produces Great
Acoustics in Caracas, Venezuela
White Hutchinson Leisure
& Learning Group produces FECs, mainly indoor ones, for clients
throughout the world. On one of WHLLG's recent jobs, the firm of
Thorburn Associates, acoustical consultants and audiovisual system
engineers, was an integral member of the design team for the 50,000-square-foot
indoor children's entertainment center called Dinotropolis
which opened in late 1996 in Caracas, Venezuela.
The
traditional design process is sequential and linear, like a relay
race. The architect grabs the baton from the client, does the site
and floor plan and passes the baton to the structural designer,
who finishes her job and starts the baton on its path to a long
line of specialists who, one by one, create the lighting, electrical
and mechanical systems, thematic and interior design.
One
of the big problems with this sequential, relay approach is that
each stage of design squeezes the stage after it, often closing
off options that could have improved quality, reduced cost, and
sped up construction. Another problem is that each person has a
vision only of his or her brief segment of the race; there's no
unified vision to guide the design. Instead of a team working together
to create an FEC experience that delights guests, the individuals
do the best they can with what's been handed them. They lose the
benefits of the broad view and collaborative creativity.
Designing
an FEC this way makes as much sense as, in the words of physicist
David Bohm, gluing together the fragments of a broken mirror to
see a true reflection. By the time the picture begins to come together,
it may be too late to change decisions made at the first leg of
the race without costing too much time or quality.
The
problem of this traditional approach is especially true with acoustic
design. By the time the acoustical consultant (assuming there is
one) is passed the baton, many design decisions, such as the space
plan, type of construction and finishes, already have been made.
Often, the facility's very design is creating many acoustical problems,
but the flexibility to correct the underlying causes has been lost.
This
is not how we do business at WHLLG. Instead, we use something called
concurrent design. Concurrent design of an FEC means pulling
together the people who design the facility and business, as well
as those who produce and operate it. Everyone jumps into the sandbox
at once, with specialists from many different areas participating
as members of a multidisciplinary, cross-functional design team
from the very beginning. Because the team works simultaneously rather
than passing the project down the line, the entire design process
is faster and the quality of the guest's FEC experience is greatly
improved.
The
Japanese have used concurrent design (or concurrent engineering,
as it is called in manufacturing) for more than three decades, and
it is now gaining acceptance in America. One of the recent American
successes of concurrent design is the Chrysler Corporation's Viper
sports car. While concurrent design is not as comfortable for most
design team members, because it forces them to broaden the view
they must take and requires far more coordination and trade-offs,
it's the process that allows people to create the best product for
the client and for guests.
Dinotropolis
provides a good example of how concurrent design works. The design
process started with an evaluation of the third floor exhibit hall
in a shopping center, which was to be the site for the FEC. Existing
structural and mechanical systems were evaluated based on the FEC's
needs. The location for a new grand stair and elevator entrance
was determined based upon shopping center and internal FEC traffic
flow, way-finding and visibility considerations. A storyline was
developed that would drive the exterior and interior thematic design
and many other aspects of the center's design. A conceptual space
use plan was then prepared based upon the FEC's program and mix.
At
this point, when nothing was cast in stone, Steve Thorburn from
TA flew in to spend the day working with the core project production
team of architects, interior designers and other consultants for
a brainstorming charrette on acoustic design issues and solutions.
The space use plan, placement of events, finishes and construction
details were discussed and acoustic options explored.
Finding Solutions for Sound Absorption
With
an existing structure constructed of concrete with a vaulted exposed
metal roof, we knew that if we failed, guests at Dinotropolis
would last about 10 minutes before their eardrums, nerves, and mood
shattered into little pieces.
In
particular, the area around the rides and games were hot spots for
mind-numbing noise. Steve recommended several design options. The
design team considered these possibilities from the standpoint of
aesthetics, thematic design, cost, and availability of skilled subcontractors
in Venezuela who could install the materials. We settled on a batted,
quilted material that had an NRC (noise reduction coefficient) of
98. This material allowed us to expose the steel trust and joist
system, which the interior designers preferred and it contributes
to the theme.
Next
we looked at the ceiling design, and developed several elements
that will contribute to the absorption of low-frequency sound, the
most difficult to manage. Construction details and finish materials
also were discussed. We saved money when we learned that special
acoustic wall finishes weren't needed in some areas where our gut
would have told us to use them. We developed a system to construct
two, 30-foot-long wall murals in two difficult, acoustically critical
areas using some special acoustic materials. And we even discovered
that the window framing design could improve the space's acoustics
if we opted for the sloped windows that were ideal for the building's
design.
Next, We Tackled Sound Isolation
. . .
There
are some places that, even in a busy FEC, you want to be calm and
noise-free. By compartmentalizing or zoning areas, we were able
to create quiet areas isolated from the games, rides and soft modular
play. These areas - the cafe, pre-school hands-on/discovery play
and live performance space - beg for a more serene atmosphere.
We
also decided to acoustically isolate the birthday party catering
suites from the balance of the project because we knew that a guest
list of more than 100 isn't unusual in Latin America. The entrance
check-in lobby and the redemption prize store also were isolated
and given special acoustical treatments to assure that people could
communicate easily when they made their transactions.
We
then examined how we could prevent sound from transmitting to these
different areas of the project. Some walls were added, some spaces
slightly re-configured, and some walls were extended to the deck
and specified for a different construction to keep the sound from
spilling into the quiet areas. These changes had just a minimal
impact on cost.
Many
simple, painless, and free or inexpensive changes were made while
the project was still being designed that prevented acoustical problems
and created a good acoustic environment. Many of these changes could
not have been made easily or at all later in the project. Involving
Steve Thorburn early in the concurrent design process re-affirmed
that the easiest way to avoid acoustic design problems was not to
create them in the first place, and the whole design team learned
valuable lessons about designing for good acoustics.
Hands-on Involvement Keeps Acoustics
at the Forefront of the Whole Project
Thorburn Associates
stayed involved after that all-day session with the design team
and was especially helpful when it came to working with the client.
We know that the costs a client doesn't understand or value are
the first to go in a budget squeeze. When acoustic design requires
special materials, the folks at TA have developed an invaluable
tool that allows the client to hear what he or she gets for the
money. TA creates a computer simulation, an acoustical model of
the space where everyone can hear how the space will sound with
and without the acoustical treatment. An added benefit is that the
design team also can discover acoustical problems they couldn't
locate just from plans.
After
the initial session, the design team checked every revision or refinement
of the design with Thorburn Associates for their opinion. Regular
faxes and telephone conference calls kept the design team in touch,
allowing it to discuss changes and options to improve the acoustics.
For example, special design specifications were developed for all
the rides to help keep their noise down and reduce the transmission
of sound to lower floors. And all mechanical system designs were
checked to make sure that mechanical noises or blowing air doesn't
wreck otherwise good acoustics. Even before the HVAC engineer started
work, we helped make him more aware of acoustic criteria and considerations
that he needed to incorporate into the design.
There
are several morals to this story. First, we in the FEC industry
don't pay enough attention to noise, too much of which can turn
potentially happy guests into miserable, grumpy people who want
to get the heck away from brain-thumping noise. We wouldn't consider
planning an indoor FEC without careful attention to acoustics, any
more than we'd build an FEC without making sure the air conditioning
system was properly sized. Second, unless we pay attention to acoustics
early in the design process, it's going to cost more to have less
of an impact on noise levels after the fact. Third, the concurrent
design process allows a design team to create superior acoustics
and build them into every element of an FEC's design. And that is
just good business.
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