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This article is scheduled for publication in Entertainment Management
magazine.
TEN MYTHS: How Common
Wisdom
Can Kill Your FEC/LBE
By Randy White
© 2000 White Hutchinson Leisure & Learning
Group
When I was a boy, when I wanted
to do something a little risky, a little daring, a little.well.wrong,
I carefully considered the approach I would use when seeking permission
from my mother. "Everybody's doing it," I would say,
acting oh so nonchalant. "You don't want me to be different,
do you?" My mother, I found out the hard way, was lacking
in the herd instinct. "If your friends wanted to jump over
a cliff, would you do that, too?" she would say, rolling
her eyes. At the time, that sent me into fits of exasperation
at her pitiful lack of coolness.
Today, I think of that shopworn
maternal response when I see what's happening to FECs and LBEs
around the country. Many members of the industry are, in effect,
joining hands and jumping off a cliff together.
The industry has been around
long enough to accumulate an impressive collection of "things
everyone knows." Outdoor family entertainment centers (FECs)
have existed for decades in the US. In the early 1990s, indoor
FECs started appearing in the northeast US. Since then, both outdoor
and indoor FECs have evolved and grown in number, type and size,
with many niche concepts from children's edutainment centers to
sports-oriented complexes. Versions have appeared in urban settings
and entertainment districts as anchors, which have been named
LBEs (location-based entertainment). FECs and LBEs are now found
worldwide.
Amazingly, or maybe not so
amazingly if you consider human nature, the industry abounds with
myths that continue to hamper the success of most centers. Most
of these myths, considered by many to be the conventional wisdom,
have resulted from practices that on the surface appear logical.
However, the truth is more often counterintuitive. I've selected
the 10 most common myths, in no particular order, with the correct
answer to each.
Myth #1: You need to change equipment
each year to keep your center fresh
This myth got its start from
the early indoor FECs. By the end of their first year or so, their
business would start to decline. To keep business up, owners would
change much of the equipment or events each year to keep the facility
attractive to guests. It just seemed like the logical thing to
do.
But they fixed the wrong problem.
The real problem was that their formulas were flawed at the very
start-their mix formula lacked repeat appeal. Repeat appeal is
built upon a foundation of the right mix of events and equipment,
programming and a quality presentation. A flawed mix of attractions
will never succeed. The mix needs to be based on a unified selection
of time-tested attractions, not fads.
Just as important, many FECs
failed because they did not deliver a quality experience, which
requires an integrated combination of the physical facility, programming
and operations. The key to keeping a center fresh? Programming.
Programming includes all the "software" side of the
guest experience, the organized and scheduled activities that
are offered on a changing basis. This can range from special activities
to storytelling to contests to seasonal activities to food-and-beverage
themes and specials. Some successful FECs generate more than 50
percent of their business from their programming.
Myth #2: Food service is a necessary
evil
Most FEC/LBE operators are
totally intimidated by the food service side of the business,
so, at best, most offer little more than a snack bar with a very
limited selection with mediocre quality and presentation. Many
outsource or sublease food service and receive minimal returns.
The truth is that food service can be very profitable, if professionally
run, generating at least 25 percent of an FEC's/LBE's revenues
and even more of its profit. Even after cost of goods and labor,
food service has 50 percent and higher gross profit margins. Good
food, with a pleasant seating area where guests can enjoy it in
a relaxing atmosphere, increases per capita sales as well as repeat
appeal.
Myth #3: You make more money if
you own your own games
This myth sprang up because
FEC owners were loathe to hand over half their game revenue to
a coin operator. In reality, owning your own games makes sense
only if you have multiple LBLs with a thousand or more games.
Otherwise, it is next to impossible to be an expert in both the
FEC/LBE business and the game business. FEC owners who do not
own their games will usually make more profit and definitely earn
a higher return on investment - the true measure of profitability
- because their capital needs are greatly reduced.
Most good game (coin) operators
will generate twice the revenue from their games as an FEC operator
who owns his own. How? They know the business. They can fine-tune
the mix by swapping out games with other locations they operate.
They have access to the newest games and will not hesitate to
jettison a game when it's no longer profitable. And, through years
of experience, they know how to rotate games on a regular basis
and how to adjust the pricing and redemption payouts to maximize
revenues and profits and please guests.
Not to mention the impact
that revenue sharing has on the capital needed to open and operate
a FEC/LBE. Today, a quality mix of games costs $6,000 or more
per game. Do the math. Even if the FEC revenue is the same, the
return on invested capital will always be higher by not owning
the games. (See sidebar)
Myth #4: Follow the classic FEC
formulas for success
Cloning dinosaurs worked for
Jurassic Park, but, let's face it, you ain't Spielberg. The world
has changed dramatically since FECs hit the scene, and antiquated
old formulas don't meet the demands of today's leisure consumer.
Truth be told, they didn't then, either. Not that long ago, demand
exceeded supply, so even a so-so leisure concept could succeed.
In today's world, where supply exceeds demand, where time is increasingly
precious, and where guests' expectations are rising, the old formulas
just don't cut it.
One example of this is batting
cages. They have always been considered an essential anchor to
any outdoor FEC. But, over the last decade, baseball and softball
have lost much of their popularity as recreational sports.
Since 1990, the combined participation in both has dropped by
16.1 million, or 33%. Today, most FEC batting cages barely earn
enough revenue to cover their operating expenses, yet just about
every new outdoor FEC continues to install them. Even the original
outdoor FEC formula of go-karts, miniature golf, and bumper boats,
plus an indoor game room, is struggling in many areas due to shifts
in consumer expectations and preferences. Imitation, in this case,
is the fastest form of bankruptcy.
Myth #5: Family means family members
of all ages
This myth continues to be
the root cause of many FEC/LBE failures. A corollary myth to this
is, "You need to appeal to all ages to be successful."
The members of a family who
are willing to be seen in public together are most often limited
to parents and their children aged 9 and younger. Tweens and teenagers
prefer to hang out with peers, far from those embarrassing parents
and younger siblings. Just as important, the tastes and preferences
of teens and their parents and younger siblings are miles apart.
It is impossible to please both in the same facility unless the
center is very large and zoned into two areas. An FEC that tries
to be all things to all people can easily end up alienating the
whole crew.
The answer instead is to focus
on one segment so you can delight them and make them loyal guests.
The three basic target age segments are:
- Children 8/9 years and younger
and their parents.
- Tweens and teens.
- Young adults
Pick one and offer a focused
assortment in a facility design that is tailored for that market
niche, and your probability of success will be exponentially higher.
Myth #6: The teenage market generates
the most revenue
Teens are not the largest
segment of the under-18 market, and, even worse, they cringe at
being seen in public with their personal bankers (i.e. parents).
If you look at market segments of children based upon ages-of-play
compatibility groups (the ages that have similar tastes in leisure
and are compatible), the demographics in the US generally break
down as follows:
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2 - 9 years
old
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52%
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10-12 years
old
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18%
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13-17 years
old
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30%
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The
two-to-nine age segment is by far the largest. In many countries
outside the US, with a tradition of large families, the percentage
for this youngest age segment is even higher. Members of this
age segment also will boost an FECs attendance by dragging their
parents (and their parents' cash) along with them. And it's
no surprise that younger children are the primary market for
birthday parties, which can generate 25 percent or more of revenues.
Yes, teenagers can be a niche market, but they're not the largest
or the ones with the most spending money. Moreover, while younger
children like repetition and the familiar, teens tend to be
fickle, quickly abandoning a center for something new.
Myth #7: Your local architect
can design your FEC
Architects are wonderful people,
really. But asking your local architect to design your FEC is
like expecting your family doctor to perform a triple bypass.
In both cases, generalized knowledge does not translate to specialized
knowledge.
Architects are necessary for
structural and other design issues that deal with codes and regulations,
but most know nothing about the FEC/LBE business. An FEC's success
depends upon design factors that require specialized knowledge
that only comes from years of work in the industry. There's the
issue of adjacencies - what is placed where. There's theming.
There's designing to minimize staffing at slow times. There's
queuing, traffic flow and way-finding issues. There's peak period
demand, capacity and through-put calculations. There's atmospherics,
which deals with the psychological/emotional feel of the center.
Architects are not trained
in either designing guest experiences or profitable businesses,
which depends in a major way upon your facility. The answer, then,
is to use a FEC/LBE producer, a term for a multi-disciplinary
firm that specializes in an integrated approach to both designing
the facility as well as the business. FEC/LBEs are very specialized
animals. Everything affects everything. Producers understand those
relationships and can help you design a business and its supporting
facility to maximize the guest experience, attendance and revenues
and minimize cost and expenses.
Myth #8: An FEC is feasible in
my town since families don't have much to do
FECs, like malls, require
a critical mass to work. Downsize them to fit a very small market,
and they no longer work. Many small markets lack fashion malls
because the market is simply too small to support one with enough
variety and selection to appeal to customers. For the same reason,
a town of 50,000 will never support a profitable FEC unless it
can also draw a million tourists. Lack of competition does not
equate to feasible.
Myth #9: FECs/LBEs do 90% of their
business on weekends and holidays
This is true if the FEC/LBE
is designed and operated on this premise. The bad news is, operating
on this premise does not result in much, if any profit. To succeed,
to prosper, FECs/LBEs need to be designed and operated to maximize
non-peak revenues. This is much more difficult to accomplish after
the center is built, as often the design will not support the
non-peak activities and programming. Non-peak programming needs
to be an integral and important aspect of the center's original
programming and supporting design.
Myth #10: The FEC/LBE business
is seasonal
Again, this also is true if
the center is designed to be seasonal. (There's a reason that
"self-fulfilling prophecy" rarely connotes good news.)
The main problem with a seasonal FEC/LBE concerns staffing. The
labor market these days is tight, and seasonal workers are very
hard to find. Moreover, they have to be trained each year if you
expect to offer a guest experience that creates repeat appeal.
And this can be especially difficult with seasonal employees.
Definitive studies have shown that there is an inverse relationship
between employee turnover and guest satisfaction. Southwest Airlines,
despite being a budget airline, consistently receives top ratings
for its customer service. One reason is its employee turnover
of only 9% a year, extremely low by any standards. Loyal employees
equal loyal guests equal profits.
So there they are-ten of the
most common myths that produce poorly performing FECs/LBEs. They're
sturdy, long-lived myths, although FECs and LBEs based on them
are not so lucky. The world is constantly changing, or, as Yogi
Berra said, "The future ain't what it used to be." Then there's
what my mother would say: "If your friends jump off a cliff,
would you jump off, too?" For your own sake, make sure the
answer is no.
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Sidebar - The Economics
of Using a Coin-Operator
It certainly is conterintuitive
to think that giving half your game revenue to a coin-operator
can be more profitable than owning your own games. The example
below shows how. Although your annual profit and cash flow
will be less, so will your invested capital. As a result,
your cash-on- cash return on investment will be greater.
The first two columns assume the same annual revenues. The
3rd column shows what will occur if the game operator increases
game revenues by only 15%. More often, a game operator will
increase game revenues much more than 15%.
Annual Cash-On-Cash
Return for a Generic LBL
|
| REVENUE |
FEC/LBL
Owned Games |
Games
Supplied by Coin-Operator |
Coin-Oper
Games 15% Increase in Game Revenue |
| Admission Fees |
$600,000 |
$600,000 |
$600,000 |
| Parties & Groups |
500,00 |
500,000 |
500,00 |
| Food & Beverages |
400,000 |
400,000 |
400,000 |
| Games |
500,000 |
500,000 |
575,000 |
| Total Revenue |
2,000,000 |
2,000,000 |
2,000,000 |
| COST OF SALES |
|
|
|
| Parties & Groups |
110,000 |
110,000 |
110,000 |
| Food & Beverages |
88,000 |
88,000 |
88,000 |
| Games: |
|
|
|
| - Tickes & Prizes |
100,000 |
50,000 |
57,500 |
| - Parts |
16,000 |
|
|
| - Labor for Games |
35,000 |
|
|
| - NetGame Purchases |
116,667 |
|
|
| - Coin-Operator Split |
|
260,000 |
299,000 |
| Total Cost of
Sales |
564,667 |
508,000 |
554,500 |
| Other Operational Expenses |
1,160,000 |
1,160,000 |
1,160,000 |
| Annual Operational
Cash Flow |
374,333 |
332,000 |
360,500 |
| Annual Loan Payment |
185,700 |
160,200 |
160,200 |
| Annual Cash
Flow After Debt |
188,633 |
171,800 |
200,300 |
| CASH-ON-CASH
RETURN on Invested Capital Before Taxes |
14.8% |
15.6% |
18.2% |
| FEC/LBL
Cost and Debt |
| -
Construction, FF&E Soft Costs |
$2,200,000 |
$2,200,000 |
$2,200,000 |
| -
Games |
$350,000 |
0 |
0 |
| -
Total FEC/LBL Cost |
$2,550,000 |
$2,200,000 |
$2,200,000 |
| Loan
- 50% of Cost, 10 yrs @ 8 % |
$1,275,000 |
$1,100,000 |
$1,100,000 |
| Invested
Capital |
$1,275,000 |
$1,100,000 |
$1,100,000 |
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Randy White is the CEO of the White Hutchinson Leisure & Learning
Group, a Kansas City, Missouri, U.S. firm that specializes in market
feasibility, consulting and design of FECs and family and children's
venues. The firm has won many awards for the design of its domestic
and international FECs. Mr. White can be reach at voice: +816.931.1040,
fax: +816.756.5058, or via e-mail
or on the web at <www.whitehutchinson.com>
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