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Category Archives: eSports

The impact of virtual entertainment experiences during the lockdown on the post-pandemic entertainment landscape

What might the long-term impact be on our out-of-home entertainment behavior once the corona-crisis is over? Continue reading

Playing Video Games Now a College Varsity Sport

This is just one more example of how the digital world is disrupting traditional entertainment, and now sports. Not only is pure digital displacing the physical and real world versions, but we are also seeing a convergence of digital and real world experiences creating new forms of competition. Continue reading

eSports, the newest spectator sport

As if eSports play and its viewership hasn’t made the entertainment competitive landscape worse enough for LBEs, now eSports is raising the bar by competing for a share of what time people do spend out of their homes at entertainment venues. Continue reading