Child's Play & The Family;
Complexities and Opportunities
by Randy White
Talk about Catch-22. The goal of most location-based leisure [LBL] facilities
is to attract families, which some LBL owners and operators tend to define
as "kids with parents." But typically, children younger than 10
years old are bored with most LBLs, since they are unable to enjoy most anchor
attractions, which are designed for older kids. Also, older children prefer
to be with their peers rather than with their parents, and parents - mothers
especially - avoid places where teens hang out. So by targeting families
without exploring what "family" really means, some LBLs have,
in effect, driven away the majority of their market as effectively as if that
had been the plan all along.
There's a way around this Catch-22, but it takes work and thought.
To get around it, you must understand families and children - how they
develop, how they interact, and how they play. Most LBLs know how to target
the grown-up end of the family. After all, the designers and owners are adults
themselves, and know what they like. They even think that that's the
point, because it's the parents and grandparents who carry the cash.
This is a big, big mistake. The grown-ups are there only because it's
where the kids want to be. Remove the kids from the equation, as many LBLs
have, and you have bupkus.
Simplistic View of Children Hamstrings LBL Profitability
Some LBLs miss their mark when it comes to children, who are remarkably complex
as individuals or in a group. Most LBLs think of children as young (2 to 12)
or teenagers (13 to 17), with little or no knowledge of the stages of child
development. It is this simplistic approach that drives children and their
parents away.
Children are not small adults. They are born into the world as infants and
grow along a predictable course of development. The challenge is to meet their
needs progressively as they develop.
It's like childhood is a ladder that children must climb each day.
What interests them changes with time - in a day, a month, a year - as they
master skills on each rung. The skills aren't simple, either. Besides
physical growth, they include mastery of their bodies (fine and gross motor
skills), intellectual and emotional growth, and social skills.
As If This Weren't Complicated Enough Already
Are you bookish? Hooked on sports? Transported by music or art? Like adults,
kids are smart in different ways. Harvard psychologist Howard Gardner has
identified eight distinctive and somewhat autonomous intelligences that each
of us has. Just how much talent we have in different areas depends on a combination
of genetic and environmental factors. The eight multiple intelligences are:
- Linguistic
- Logical-Mathematical
- Musical
- Spatial
- Bodily-Kinesthetic
- Intrapersonal
- Interpersonal
- Naturalist
Not surprisingly, there is usually a direct correlation between a person's
strengths in each intelligence and their interests. For example, a person
high in music and bodily kinesthetic might be a dancer, whereas a person high
in naturalist and bodily kinesthetic might like to climb mountains.
As a child, I was basically a motor-moron, but I loved gardening and science
experiments. I had one friend who read constantly and another who was always
testing his motor skills, sometimes by climbing stuff better left unclimbed.
A root cause of Discovery Zone's demise was that it relied solely on
soft contained play and offered nothing for children with different interests.
I'd have been bored silly there as a child.
Mommy, I'm b-o-o-o-r-e-d!
And, children do get bored easily. Their attention spans are often short,
with the youngest children having the shortest. An LBL with few events will
fail the test of length-of-stay.
What these developmental changes mean is that no one form of leisure will
fit all children. And then, due to short attention spans, what works for any
particular child at any one time may not work for more than 10 or 15 minutes.
Mihaly Csikszentmihalyi, a University of Chicago psychologist, has researched
boredom in children. He says that boredom is caused by a mismatch between
what children have the ability to do and what they are expected to do. They
enjoy themselves, when their skills match the task at hand. If they're
challenged beyond their capability, they become anxious and often claim boredom
as a defense. If not challenged enough, they're bored. Since children's
skill levels change constantly as they develop, that point where boredom sets
in is a moving target.
Linda Caldwell, a professor of leisure studies at the University of Pennsylvania,
has identified another factor in boredom. She says children become bored when
they don't think they have control over their lives and in what they
are doing. This conclusion is supported by Csikszentmihalyi, who points out
that when an individual's capabilities are balanced with the challenges
of a particular activity, the result is a sensation of confidence, or being
in control.
"Ages of Play" Helps Make Sense of All This
The best way to decipher these moving and multiple targets is to approach
LBL design for children along two dimensions:
- Although every child develops at a different rate, often with distinctive
differences between the genders, there are generalized "developmental
stages" or "ages of play," and
- Within each age of play, children must be offered graduated challenges
that appeal to as many of the 8 intelligences and offer as much variety
as possible.
Boundaries of the ages of play overlap because the rates at
which children develop vary. However, within each age group, children generally
enjoy the same activities.
| Infants: |
up to 10± months old |
| Older infants & toddlers: |
10± months to 23± months |
| Two-year-olds: |
24± to 35± months |
| Preschoolers: |
3± years to 5/6 years |
| Primary grade schoolers: |
6/7 years to 8/9 years |
| Tweens: |
9/10 years to 11/12 years |
| Young adolescents: |
12/13 years to 15± years |
| Older teens: |
15± years to 17 years |
Imagining how to delight each of these groups should help you understand
the difficulty of developing an LBL that works for children and families.
Fortunately, some of these groups enjoy similar events and activities, like
the preschooler and primary grade schooler groups, for example. But many LBLs
mistakenly assume that tweens are also compatible with these two younger ages
of play. They aren't. At age nine, children's brains undergo a
significant change. With this comes a dramatic change in their attitudes and
interests. They no longer want to be associated with younger children, and
they increasingly want less to do with their families and more to do with
their peers. If tweens fit in with any group, it is with the young adolescents
and older teens - two ages of play that are also fairly compatible.
Most LBLs do a pretty decent job of attracting young adolescents and teens,
and to a lesser extent the tweens. In fact, most of the classic LBL anchors,
such as miniature golf, go-karts, batting cages, laser tag and roller-skating
were developed for these age groups.
But what about children between 2 and 9 years old? Most don't have
the motor skills or patience for miniature golf. The 58" height limit
eliminates them from go-karts. The kiddie go-karts don't work either,
as young children don't have the coordination to simultaneously steer
and accelerate. It's no fun to fail; children, like adults, want to
feel competent.
Pleasing the Younger Ones "Can" - No, Make That "MUST"
Be Accomplished
Children who are bored fidget. They squirm. They whine. They poke their siblings
and torment their parents. But can you blame them? Here they are, all ready
for some fun, and dangit, they're b-o-o-o-red. That child's family
won't be back soon.
Many LBLs don't even try to meet the needs of younger children. Oh,
they'll toss in a piece of soft-contained-play equipment, which the
kids can get for free at the nearest fast-food restaurant, but that's
hardly designing for the youngster. Such neglect costs facilities the largest
segment of the family market. That's right. It is the largest segment.
In typical residential LBL market areas, more than 50 percent of families
with children have at least one child 6 years old or younger. And half of
those families (25 percent of all families) only have children 6 years old
or younger.
If you're thinking that LBLs could be missing half the family market,
it's even worse than that. Remember, older children generally don't
want to go places with their parents. And most adults, especially moms with
younger children, don't want to be around lots of teenagers. So the
majority of the family market - parents accompanying children -is really concentrated
with parents with children 9 years old and younger. That portion composes
about two-thirds of the family market.
If you're thinking that it might be a good idea to capture some of
that two-thirds of the market, then take note of the fact that children 9
years old and younger enjoy three types of leisure attractions and activities:
- Amusements. This includes rides and games, a component of just about every
LBL concept.
- Passive entertainment, such as animatronics, movies and shows.
- Interactive play
The thrill of rides has always captivated children. Several manufacturers,
such as Wisdom Rides, produce a variety of rides for younger children, and
many children's FEC concepts, such as Jeeper's, have developed
around a selection of rides they use as anchors. The one drawback of only
using rides is that these centers are often thought of as special-occasion,
birthday-party-only destinations, which means they don't generate much
repeat business. And rides tend to appeal less to college-educated parents.
As for passive entertainment, it has found its niche in the family market
with such concepts as Chuck E. Cheese's animatronic shows.
The last form of children's leisure is interactive play, which by and
large has not been tapped by the LBL industry. In interactive play, children
are in charge. They're empowered. They can vary their experiences from
moment to moment and visit to visit. Play is also how younger children naturally
learn about themselves, their world, and society. From birth, children are
wired to play.
Interactive play not only includes the usual soft-contained-play equipment,
but dozens of other activities from art studios to water play to all forms
of pretend. Centers anchored by play, which is developmentally appropriate,
are called "edutainment" centers. Developmentally appropriate
play has the advantage of offering graduated challenges to children and if
the variety is wide enough, it can appeal to all the multiple intelligences.
When I was a kid, I had a sandbox in my backyard where I could spend hours
every day. And every day was different, because I created my own play schemes
based on my interests and stage of development. That's the beauty of
developmentally appropriate play. It creates length of stay, repeat appeal,
and is valued by both children and parents.
While changing the type of attractions is important, providing an LBL experience
for parents with small children also requires revising the facility's
design and operations.
Family-Friendly Design Transforms an LBL
Designing and operating an LBL to appeal to children and their parents means
taking several considerations into account:
- Gear for Infants and Toddlers. Parents of infants and toddlers haul around
a lot of stuff. LBLs should provide appropriate places for car seats, strollers
and diaper bags; restrooms for both sexes that include diaper changing areas
(not just fold-down tables); areas where a mother can nurse in private;
and plenty of high chairs and booster seats.
- Restrooms. Include child-sized fixtures and private family restrooms.
- Cleanliness. Parents demand areas that are clean and sanitary. Design
the LBL to be easy to clean, with durable materials.
- Duality of Design. Adults see the environment as background and judge
it on aesthetics; children see the environment as part of the experience
and want to interact with it. Children's idea of beauty is informal
and wild; adults prefer the formal and ordered. This duality requires creative
design solutions that work for both.
- Ambiguity. Children have incredible imaginations. Play equipment and
areas should not be too defined, structured and themed. Instead, they should
be open-ended so children can use their imaginations to create their own
play schemes.
- Visibility. Parents need to be able to see their children without having
to interfere with the children's play. Younger children need to see
their parents to feel secure.
- Way Finding. Children need a way to understand the environment without
reading words.
- Child-centered Design. Children read environments differently than do
adults. Often, when adults think a child is misbehaving, the child is responding
exactly the way the environment "told" them to behave. Also,
children need child-scaled equipment, furniture and environments where they
feel competent. Play areas should provide intimacy and enclosure.
- Accessibility. The Americans with Disabilities Act (ADA) has published
rules and guidelines for the accessibility of children's play areas,
including soft-contained-play equipment. Truly accessible design, however,
means designing for all children by providing equal and equitable access.
- Outdoor areas. People, especially children and women, consistently prefer
natural to built environments. Naturalized outdoor play areas are ideal
for children, and they cost less to build than indoor areas.
- Supervision. Frequently staff customer service training deals only with
adults. Interacting with children requires a unique set of skills.
- Safety. While designing for safe play is essential, there is a difference
between hazards and risk. The play environment should offer children both
challenges and safe risks.
Taking ages of play, multiple intelligences, and design and operations into
account, an LBL can profit from the two-thirds of the market it hasn't
even begun to tap.
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