This article was published in the
September/October 1997 issue of FEC Management magazine
The Nine-and-Under Niche
by Vicki L. Stoecklin
People who provide entertainment for families
deserve credit for trying. They've labored to bring everyone who lives under the same
roof - parents and kids of all ages - into their centers. Problem is, they've looked
at families all wrong and every day it costs them money. In the location-based entertainment (LBE)
industry, the faulty definition of "family" means that a focus on families is no
focus at all. While on the surface it makes sense to try to get everyone in the door, in
reality, successful LBEs are the ones that delight a select market segment. The U.S. Census Bureau defines family as "a
person and one or more other people living in the same household who are related by birth,
marriage or adoption." That covers about everyone except those living alone, with
roommates, or in institutions. Is that a meaningful target? Not likely. Our company, the White Hutchinson Leisure &
Learning Group, has done extensive research on many LBEs, using both focus groups and
customer intercept surveys. We have found that "family" has a very precise
meaning, and that successful family facilities have tailored their design and operations
to that definition. The Key: Keeping a smaller group coming back for
more repeat business and positive word-of-mouth guarantees any LBE, and especially a
community-based facility like a FEC, a good shot at success. To do this requires carefully
defining the target customers and then delivering an experience that meets their needs and
exceeds their expectations. Fewer industries provide more competitive choices than the LBE
industry - and there's always the choice to stay at home - so you either
delight the guest or wave good-bye. Delighting guests depends on selling more to
fewer people rather than selling a little to vast numbers of folks you can't hope to turn
into repeat customers. This means going after "share of guests" rather than
share of market, focusing on a clearly defined niche rather than offering tidbits of
everything that will delight no one. How do you delight a market segment? You learn
what is important to them and how their group differs from others. Then you tailor every
element of the business accordingly. When you offer an in-depth assortment of attractions,
product, programs and services tailored to a narrowly-defined market segment, it's called
"focused assortment." Think of it as target shooting with a rifle instead of a
shotgun. Focused assortment is key to successful LBEs, especially community-based LBEs
that aren't megaplexes. Now let's translate those concepts to
"family" entertainment. On What Planet Do Sophomores Hang Out with Mom,
Dad & Little Brother? Oh, sure, they occupy the same house, but it's the unusual
family that finds even young adolescents at play with their parents, much less their
younger brothers and sisters, and much less in public. When it comes to LBEs,
"family" means children accompanied by their parent(s) or other significant
adults. While children are defined by law as anyone under 18 years old, we all know it
doesn't really work that way. The real age ceiling for children who come with their
families is half that - 9 years old. We remember what it was like when we got to be
about 10. We started wanting to spend more time with friends and less with the parents.
And by the time we were teens, most of us could stand being around the folks just long
enough to snare the allowance and wheedle a ride to the mall. It's nice to know that the
same behavior that so exasperated our parents was, in fact, developmentally appropriate. Starting at about age 10 and stretching into the
teens, young people need to develop adult social skills, learn how to relate to the
opposite sex and develop their own identities. This is best accomplished among their peers
where they can experiment without risking ridicule from adults. Teenagers today develop
just like we developed - by hanging around with other gawky adolescents, away from
adults and as far away as possible from pesky younger children. So once the kids hit 10, they're pretty much out
of the market niche for family entertainment until much later when they have little
children of their own. This runs counter to conventional thinking in the industry, which
says that teens should be included in the family market niche. But look around. Teens
rarely come to LBEs with their families, and most families with younger children don't
find that groups of teenagers create a welcoming environment. While it may seem counterintuitive to write off
teenagers as a part of the market, an analysis of U.S. demographics shows that that still
leaves a lot of potential customers. The White Hutchinson Leisure & Learning Group has
conducted many market feasibility studies for clients in both urban and suburban settings.
Our findings have been generally consistent:
- 57% (+ or -) of all children 0-17 years are 9 years old or younger. This is attributable
to the echo baby boom birth rate that continues to hold its momentum.
- 47% (+ or -) of all families with children have at least one child younger than 6.
- 25% (+ or -) of all families with children only have children younger than 6.
- Although 37% of all families with children have a non-working adult at home, 40-45% of
all families with children younger than 6 have a homemaker. This percentage is even higher
in the higher socio-economic segment of the population - the prime customers for LBEs.
Cutting out
everyone from 10 to 18 should make things really simple, right? Not exactly.
LBEs Should Incorporate Five Stages of Development
Designing for families (and remember, families
are parents or other adults accompanying children 9 years old and younger) takes more than
just ditching attractions targeting teenagers. Childhood is a complicated part of life.
Proper design requires an understanding of how children, and their relationships with
their parents, change as they grow.
Children are best defined by their developmental
skills and needs, which evolve as they grow. Although these changes are gradual and vary
from child to child, there are five different developmental stages that children pass
through before they reach 9 years old:
- infant;
- older infant to early toddler (we affectionately call them belly babies and wobblers);
- older toddlers;
- preschoolers; and
- early grade school (6-9 years old).
Designing LBEs for
families means designing to meet the needs and abilities of all five developmental stages
of children, along with the needs and expectations of their parents. For children, it
requires offering a variety of attractions and events that will appeal to each and all
stages. With variety, you have engaged delighted children; without it, bored kids that
don't want to return. The mistake many LBEs make is focusing on
children in grade school or older, while overlooking the needs of younger children. Doing
this cuts out a large segment of families from their market. In fact, about one-half of
all families with children have at least one child that is 5 years old or less. A prime example of this mistake can be found in
the standard formula for an outdoor FEC. Although miniature golf would appear to be the
perfect event for family interaction, it really doesn't work for children 6 and younger.
They have neither the attention spans nor the fine motor skills required to play
successful. And, while go-karts and bumper boats allow children to ride with their
parents, it requires that children be passive passengers. One similarity between children
and adults is that both want to participate and feel competent. The solution? Many FECs, amusement parks and
theme parks think that it's to use mostly passive children's rides to satisfy younger
children. Or, they go for soft contained play, which is now a standard feature in most
facilities. The problem, though, with soft contained play is that, if it is offered to
children from 2 to 12, the older children will dominate the unit and intimidate the
younger children. And, if it is the only event, soft contained play appeals mostly to
those children with strong motor skills and an understanding of spatial relationships, but
not to the rest. Without a variety of events from which to choose, these children
certainly won't be repeat customers. There's another kind of play that offers what
children need, but which LBE operators can find intimidating to manage.
Spontaneous Free Play Faces Barriers
Younger children don't need passive rides. They
don't need to tag along, eye-to-belt buckle with older folks who can do things they can't
do yet. What they need is spontaneous free play. It sounds simple, and in many ways it is,
but its very simplicity means that while open-ended play has time-proven, high repeat
appeal to children and their parents, it is one of the most misunderstood types of events
for LBEs.
Very few LBEs offer free play. One explanation
may be that quality play areas cannot be designed by just picking equipment out of a
catalog, such as with rides and soft contained play and games. Appropriate play areas and
events require thoughtful, careful planning. The events and environments need to be custom
designed by a team of experts who understand the unique developmental needs of children,
how they play with one another, and how the needs of parents can best be met. Designing
play areas for children is much more complex than roping off a section of the LBE and
dropping in some stuff with lights and buzzers. Naturally, then, the custom design fees for
children's play designers are much higher than design fees for LBEs that are warehouses
for rides, games, and other free-standing attractions. Developers often shy away, saying
that they can't afford the cost, not understanding that the design fees are really part of
the cost of the event and different in nature than the usual architectural and interior
design fees. Developers also can be intimidated by the fact
that there must be different areas and events for different developmental levels of
children. Older infants and early toddlers need specially segregated areas with sensory
and gross motor play appropriate to their development, where parents can interact and sit
with the children. Older toddlers, preschoolers and six-to-nine year olds usually require
other segregated or separately zoned areas because their developmental skills vary. It is absolutely true that play areas can be
more complex to manage than rides or soft contained play. The staff must be able to
facilitate children's play, which requires a mature staff with specialized play leadership
training, a commitment and investment that runs counter to the typical approach of hiring
low-paid staff with little training and few skills to handle simple jobs. Perhaps the biggest barrier is the perception by
owners that free play has little value to families. After all, can't kids play at
home? Not exactly. Keep in mind that most parents are afraid to let their children play in
parks and even their own yards, and that children have little access to unsupervised and
unstructured play. Parents will gladly pay a fair price to give their children access to
safe, secure, high-quality play areas. And it's not just good, it's good for them. Play
is edutainment in its purest form. Children think it's a blast, but while they play (for
heaven's sakes, don't tell them), they also develop their thinking, physical, social and
emotional skills, including their imaginations, problem solving and creativity. Parents
respond when play is marketed as discovery learning. And, by marketing play as
edutainment, LBEs also can draw weekday business from preschool and grade school field
trips, classes and workshops, after-school programs, play groups, and children's camps.
Done Right, Free Play Is a Winner
It takes more work up front, but a growing
number of LBEs are reaping the benefits of an investment in high-quality, well-managed
children's play areas. Busch Gardens now incorporates large outdoor children's play areas
in all their parks. Traditional theme parks are adding children's play areas like the
Berenstain Bear Country at Worlds of Fun in Kansas City. Zoos and botanical gardens are
adding special children's play areas, too.
And they are not alone. Many FECs are also
jumping into children's play. At the Dinotropolis FEC in Caracas, Venezuela, the play area
is as popular with young children and their parents as the rides and games. Some centers,
such as Blueskies and Rainbows in Pittsfield, Massachusetts, and Bamboola, the new
children's edutainment center in San Jose, California, are basing their entire mix on
children's play and have been highly successful in attracting a family market. Designing for success with families requires not
only understanding the market niche, but also understanding the unique needs of family
members. What follows are some general considerations for the design and operation of a
successful that includes children's play areas. Infants and Toddlers. These kids require tons of
gear and a lot of work by parents. LBEs need to make this as easy as possible by providing
appropriate places for child paraphernalia like car seats, strollers and diaper bags;
restrooms for both sexes that have quality, designed diaper-changing areas (not just
wobbly fold-down tables); areas where a mother can nurse in private; and plenty of high
chairs and booster seats. For safety reasons, infants and toddlers need a segregated play
area that meets their distinct developmental needs. Restrooms. Include child-sized fixtures and
specially designed private family restrooms that one parent can use with children of a
different gender. Cleanliness. McDonald's learned early that
parents won't take their children anywhere that isn't clean and sanitary. The needs to be
designed to make it easy to keep clean, which means materials that are easily cleaned and
sanitized and that are very durable. Duality of Design. Although the children's
entertainment and play areas must be designed for children's needs and preferences, their
parents have needs of their own that must be considered. After all, both parent and child
decide whether to come back. Keep in mind that adults and children are attracted to
different things. Adults see the environment as background for the activities and judge it
on its aesthetics. Children perceive the environment as part of their experience and try
to interact with it in every possible way. Children's idea of beauty is informal and wild
rather than the formal and ordered design preference of adults. This duality of
often-conflicting needs, wants and aesthetics requires creative design solutions that work
for both cultures. Ambiguity. Children are virtual reality machines
if you give them the right environment and materials. Play equipment and areas should not
be too defined, structured and themed. Except for the youngest of children, the play
should be as open-ended and simple as possible so children can use self-initiated
discovery and their incredibly active imaginations. Parental Visibility. Parents need to be able to
see their older children without having to interfere with the children's play. Younger
children must be able to see and hear their parents during play, and parents feel more
secure if they are nearby. Sense of Place. A holistic and integrated design
that is relevant to both children and adults will provide a strong sense of place. This is
partially achieved through theming and good space planning. Way Finding. Children, especially pre-school
children, need a way to "read" the environment without reading words. They must
be able to easily figure out what the area or event is for, the location of exits and
entrances, any rules that apply, and the boundaries of each play event. Child-centered Design. The design of the
environment will have a huge impact on children's behavior, as children read environments
completely differently than do adults. Children are dwarfed by adult-sized environments,
where they feel intimidated, incompetent, and unable to master the environment. Children
prefer child-scaled environments where they feel competent, so play areas should provide
some sense of enclosure and intimacy. Children play longer and with greater attention
spans in small-scale environments, and they have more fun. Outdoor Areas. Research clearly shows that
people, and especially children, consistently prefer natural landscapes to built
environments. Natural outdoor environments reduce stress and are pleasing to adults.
Children's play outdoors is higher in quality than indoor play - the sensory
experiences are different and different standards of play apply. Children can get away
with things that would be frowned on indoors. They can run, shout, be messy, and
experience, interact with and manipulate the environment. Naturalized outdoor play areas
are the ideal environment for family and children's play. Our company has been designing
such areas, which we call children's adventure play gardens for most of our clients'
family projects. Safety. While designing for safe play is
essential, there is a difference between the hazards and risks. Safety concerns should not
compromise play value. The play environment needs to offer children challenges and safe
risks. Play environments that are too safe are not just boring, but children will find
ways to take risks and find challenges, often in ways that are hazardous. The commitment to providing high-quality
entertainment for families is a strength of LBEs. That commitment, when connected with a
focused definition of what families are and an understanding of how to delight them, can
assure a success that is more enduring than that built on the latest technology.
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