This is the unedited version of an article
that appeared in the December 1995 issue of Play Meter Magazine
FECs: Reflections on 1995 and a Peek into the
Future
by Randy White
The family entertainment center (FEC) industry
both expanded and evolved in 1995. Like any new industry, the evolution has been
incremental since 1989, considered as the birth year of indoor FECs and the start of the
entire FEC industry's rapid growth. A one year time frame of reference (1995) is really
too short a duration to identify significant advances and new directions. Nevertheless,
the following are some random observations, opinions and thoughts on what 1995 has meant
to the FEC industry, as well as where it indicates FECs many be headed.
Legitimacy
The FEC industry is now recognized as a
legitimate, long term industry and not just an experiment or fad. The FEC form of
location-based entertainment is now appearing as part of larger entertainment complexes;
including ones anchored by cinemas, casinos and tourist attractions; and as part of what
are now referred to as Urban Entertainment Complexes. FECs are even pairing up with retail
concepts and being used as anchors for enclosed malls.
Serious Players
The FEC industry is no longer the domain of
'ma and pa' operators and start-up entrepreneurs. Substantial corporations are now
developing FEC concepts, including large cinema chains and Melvin Simon & Associates,
the real estate development company. Larger mall arcade operators such as Namco, Nickels
& Dimes and Fun Factory are also branching out into FEC development.
Public Money
When Blockbuster took the Discovery Zone
chain public, it opened the door to a plentiful source of public and institutional
financing for the industry. Although Discovery Zone is now showing the signs of its
seriously flawed concept and execution, the public and institutional money markets have
not satiated their appetites for family entertainment venues. Edison Brothers has spun off
its Dave & Buster's chain to go public. Mountasia had a successful public offering and
Jungle Jim's Playground successfully tapped the institutional market to fund their
expansion and remodeling. The opportunity to tap this plentiful OP (other peoples') money
market is giving rise to strategic alliances between established companies in order to
create the credibility and respectability these financial markets require of owners. Many
smaller FEC chains are also gearing up to tap the IPO (initial public offering) market.
Million $ Plus Entry Level
In its earlier years, many FECs were
developed by laid-off middle management executives for around $500,000. That early
10,000± square foot size and bare bone's formula FEC has demonstrated that it does not
have legs. Today's FECs are being developed with a minimum of 20,000 square feet and
development costs of $2 million or more.
Niche Markets
Early FECs were rather generic in concept.
There was the soft modular play center or indoor amusement park for children, and the FEC
with a little bit of everything for everybody. The industry quickly evolved, allowing the
guest to choose among the many options offered. Niche concepts have continued to evolve to
better satisfy particular target markets and draw them out of their homes on a regular
basis. 1995 saw the emergence of two new concepts, the technology based center primarily
targeted to teens and younger adults and the edutainment center focused on learning
through play for pre-school and primary grade children.
Virtual Reality Fizzles
Virtual reality, the highly hyped "FEC
killer ape," failed to attract any solid following. Its lack of presence was very
noticeable at the ACME and Fun Expo shows. An 'early majority' market segment failed to
follow in the footsteps of the 'innovator' and 'early adopter' users. The industry quickly
learned the time proven marketing lesson that the early majority does not share the tastes
and values of innovators and early adopters. Virtual reality will probably not find a
place in FECs, which are so dependent on a high repeat visitation from a community market,
until the virtual experience equals the actual reality and price-time value of a go-kart
ride.
Coin-Operators' Expertise
Few FEC operators have succeeded in matching
the expertise of experienced coin-operators in maximizing the game revenue in FECs.
Although potential game revenue is a function of attendance, most FEC owners who own their
games have not been able to tap their FEC's full potential. Coin operators have repeatedly
taken over FEC games on a revenue share basis and produced higher net revenue for FEC
owners than when those owners had 100% of the game revenue. In 1995, probably the most
respected FEC coin-operator and expert on redemption, Alpha-Omega Amusements & Sales
of East Brunswick, New Jersey, grew to become the largest nationwide operator of games in
independently owned FECs.
IFECA Stakes Its Claim
In 1995, The International Family
Entertainment Center Association (IFECA) staked its claim to the industry under the
leadership of Joey Herd. Membership has grown to over 500 firms. IFECA also became the
official sponsor of Fun Expo, the only show geared strictly to FECs, and established a
full time office and staff with an executive director. IAAPA (International Association of
Amusement Parks and Attractions), which has long treated its FEC membership as the
stepchild, reacted by beefing up its FEC committees and programs and expanding publication
of its FEC Magazine to bi-monthly.
International Phenomenon
1995 saw FECs as no longer a uniquely
American phenomenon. FECs can now be found in the Far East, Canada, Europe, Australia and
Central and South America. Foreign expansion shows all the signs of being even more
significant to the industry than potential growth in the United States.
Quality Prevails
Early FECs were throw together in warehouse
finished spaces for $50 per square foot. 1995 saw the death of most of these early
formulas and the emergence of high quality FECs, finely tuned to the needs, wants and
expectations of targeted markets, with strong attention to ambiance, acoustics, finishes
and service. A focused assortment mix of events and attractions targeted to a niche market
has emerged as the successful formula. And although the mix and physical facility are
important components of any winning formula, 1995 saw both programming and organization
culture emerge as additional critical success factors.
Learning-Based Entertainment
Although not yet clearly established as a
trend in the FEC industry, knowledge workers' (who now compose the majority of American
workers) desires in improving themselves during their leisure time is emerging as a
significant trend and driving the development of learning-based entertainment venues. The earlier mentioned children's
edutainment center concept is but one indication of this shift in Americans' value
perceptions of entertainment. Learning-based entertainment is showing all the signs of
becoming a major niche in the FEC industry and perhaps a necessary ingredient in every
entertainment venue.
Hybridization
It is becoming increasingly difficult to
identify and label location-based venues, including FECs. Product sales, service,
entertainment, learning and food service are hybridizing into many new combinations.
Previously clearly defined industries like cinema, restaurant, retail, education,
hospitality, gaming, sports and entertainment are merging into many unimagined and
exciting formulas. And language is trying to stay in stride with terms like 'edutainment,'
'eat-a-tainment,' 'entertainment retail,' 'theme based concepts' and 'eco-tourism'.
Technology
Although technological innovation is trying
to drive many new FEC concepts, the ones proving to have the most staying power are those
built on the time proven formula of human social interaction combined with the marketing
principal of quality and value as perceived by the guests, rather than the egocentric
viewpoints of owners and designers.
The Future?
Yogi Berra said it best:
"The future ain't what it used to be."
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