|
The following article is being published
in the January/February 2000 issue of Entertainment Management,
the official publication of the International Association of Family
Entertainment Centers (IAFEC).
Child's Play: More
Complicated Than It Looks
By Randy White
©1999 White Hutchinson
Leisure & Learning Group
Talk
about your Catch-22. The goal of most location-based leisure [LBL]
is to attract families, which they define as kids with their parents.
But children younger than 10 typically are bored with most LBLs
since they are unable to enjoy most anchor attractions which are
designed for older kids. And older children prefer to be with
their peers rather than with their parents. And parents-mothers
especially-avoid places where teens hang out. So by targeting
families without exploring what that really means, LBLs have,
in effect, driven away the majority of their market as effectively
as if that had been the plan all along.
Bummer.
There's
a way around this Catch-22, but it takes work and thought. To
get around it, you must understand families and children-how they
develop, how they interact, and how they play.
Most
LBLs know how to target the grown-up end of the family. After
all, the designers and owners are adults themselves, and for darn
sure we know what we like. They even think that that's the point,
because it's the parents and grandparents who carry the cash.
Big, big mistake. The grown-ups are there only because it's where
the kids want to be. Remove the kids from the equation, as many
LBLs have, and you got bupkus.
Simplistic View of Children Hamstrings
LBL Profitability
Most
LBLs miss their mark when it comes to children, who are remarkably
complex individually and as a group. Most LBLs think of them as
either young children (2 to 12) or teenagers (13 to 17), with
little or no knowledge of the stages of child development. It
is this simplistic approach that drives children and their parents
away.
Children
are not small adults. They are born into the world as infants
and grow along a predictable course of development. The challenge
is to meet their needs progressively as they develop.
It's
like childhood is a ladder that children must climb each day.
What interests them changes with time - in a day, a month, a year
- as they master the skills at each rung. The skills aren't simple,
either. Besides physical growth, they include mastery of their
bodies (fine and gross motor skills), intellectual and emotional
growth, and social skills.
As If This Weren't Complicated Enough
Already
Are
you bookish? Hooked on sports? Transported by music or art? Like
us adults, kids are smart in different ways. In his 1983 book
Frames of Mind, Harvard University psychologist Howard
Gardner challenged the traditional view that intelligence is a
single, fixed commodity. He contends that we all possess seven
distinct and somewhat autonomous intelligences and that each is
of equal value. (Since identifying the seven intelligences, Gardner's
continuing research has led him to increase the number to eight
with a possible ninth.
- Linguistic: Mastery and love of
language and words.
- Logical-Mathematical: Confronting
and assessing objects and discerning their relationships and
underlying principles.
- Musical: Composing and performing
as well as listening and discerning.
- Spatial: Perceiving the visual world
accurately.
- Bodily-Kinesthetic: Orchestrating
body motions and handling objects skillfully.
- Intrapersonal: Understanding oneself
and using the knowledge to make effective life decisions.
- Interpersonal: Determining moods,
feelings and other mental states in others.
- Naturalist: Recognizing and categorizing
natural objects.
- Existential (possible intelligence):
Capturing and pondering the fundamental questions of existence.
Each
of us possesses all the intelligences to varying degrees. Just
how much talent we have in each area depends on a combination
of genetic and environmental factors. Not surprisingly, there
is usually a direct correlation between a person's strengths in
the different intelligences and their interests. For example,
a person high in music and bodily-kinesthetic might be a dancer,
whereas a person high in naturalist and bodily-kinesthetic might
like to climb mountains.
As
a child, I was basically a motor-moron, but I loved gardening
and science experiments. I had one friend who read constantly
and another who was always testing his motor skills, sometimes
by climbing stuff better left unclimbed. A root cause of Discovery
Zone's demise was that it relied solely on soft-contained-play
and offered nothing for children with different interests. I'd
have been bored silly there as a child.
Mommy, I'm b-o-o-o-r-e-d!
And,
boy, do children get bored easily. Their attention spans are often
short, with the youngest children having the shortest. An LBL
with few events will fail the test of repeat business.
What
these developmental changes and multiple intelligences mean is
that no one form of leisure will fit all children. And then, due
to short attention spans, what works for any particular child
at any one time may not work for more than 10 or 15 minutes.
Mihaly
Csikszentmihalyi, a University of Chicago psychologist, has researched
boredom in children. He says that boredom is caused by a mismatch
between what children have the ability to do and what they are
expected to do. They enjoy themselves when their skills match
the task at hand. If they're challenged beyond their capability,
they become anxious and often claim boredom as a defense. If not
challenged enough, they're bored. Since a child's skill levels
change constantly as they develop, that point where boredom sets
in is a moving target.
Linda
Caldwell, a professor of leisure studies at the University of
Pennsylvania, has identified another factor in boredom. She says
children become bored when they don't think they have control
over their lives and what they are doing. This conclusion is supported
by Csikszentmihalyi, who points out that when an individual's
capabilities are balanced with the challenges of a particular
activity, the result is a sensation of confidence, or being in
control.
"Ages of Play" Helps Make
Sense of All This
Our
company, the White Hutchinson Leisure & Learning Group, has
worked hard to decipher these moving and multiple targets. Based
upon our education and continuing research in child development,
our analysis of many types of children's leisure venues, and our
focus group research with children, we approach LBL design for
children along two dimensions:
- Although every child develops at
a different rate with often distinctive differences between
the genders, we have identified what we call generalized "developmental
stages" or "ages of play," and
- Within each age of play, children
must be offered graduated challenges that appeal to as many
of the 8 or 9 intelligences and offer as much variety as possible.
Our
company has identified eight distinctive ages of play. Their boundaries
overlap because the rates at which children develop vary (see
insert #2). However, within each age group, children generally
enjoy the same activities.
| Infants |
up to 10± months old |
| Older infants & toddlers |
10± months to 23± months |
| Two-year-olds |
24± to 35± months |
| Preschoolers |
3± years to 5/6 years |
| Primary grade schoolers |
6/7 years to 8/9 years |
| Tweens |
9/10 years to 11/12 years |
| Young adolescents |
12/13 years to 15± years |
| Older teens |
15± years to 17 years |
Imagining
how to delight each of these group should help you understand
the difficulty of developing an LBL that works for children and
families - even if without infants, there are seven distinct ages
of play.
Fortunately,
some of these groups enjoy similar events and activities, like
the preschooler and primary grade schooler groups, for example.
But many LBLs mistakenly assume that tweens are also compatible
with these two younger ages of play. They aren't. At age nine,
children's brains undergo a significant change. With this comes
a dramatic change in their attitudes and interests. They no longer
want to be associated with younger children, and they increasingly
want less to do with their families and more to do with their
peers. If tweens fit in with any group, it is with the young adolescents
and older teens - two ages of play that are also fairly compatible.
Most
LBLs do a pretty decent job of attracting young adolescents and
teens, and to a lesser extent the tweens. In fact, most of the
classic LBL anchors, such as miniature golf, go-karts, batting
cages, laser tag and roller skating were developed for these age
groups.
But
what about children between 2 and 9 years old? Most don't have
the motor skills or patience for miniature golf. The 58" height
limit eliminates them from go-karts. The kiddie go-karts don't
work either, as young children don't have the coordination to
simultaneously steer and accelerate. It's no fun to fail; children,
like adults, want to feel competent.
Pleasing the Younger Ones Can -
No, Make That MUST Be Done
Children
who are bored fidget. They squirm. They whine. They poke their
siblings and torment their parents. But can you blame them? Here
they are, all ready for some fun, and dangit, they're b-o-o-o-red.
That child's family won't be back soon.
Many
LBLs don't even try to meet the needs of younger children. Oh,
they'll toss in a piece of soft-contained-play equipment, which
the kids can get for free at the nearest fast-food restaurant,
but that's hardly what we'd call trying. Their neglect - wake
up! pay attention! - costs them the largest segment of the family
market.
You heard us. The. Largest. Segment.
Our company has performed more than 100 market studies for new
LBLs, as well as existing ones having difficulty or planning to
expand. We consistently found that in typical residential LBL
market areas, more than 50% of families with children have at
least one child 6 years or younger. And half of those families
(25% of all families) only have children 6 or younger.
If
you're thinking that LBLs could be missing half the family market,
it's even worse than that. Remember, older children generally
don't want to go places with their parents. And most adults, especially
moms with younger children, don't want to be around lots of teenagers.
So the majority of the family market - parents accompanying children
- is really concentrated with parents with children 9 and younger.
That portion composes more like two-thirds of the family market.
If
you're thinking it might be a good idea to capture some of that
two-thirds of the market, pay attention. Children 9 and younger
enjoy three types of leisure attractions and activities:
- Amusements. This includes rides
and games, a component of just about LBL concept.
- Passive entertainment, such as animatronics,
movies and shows, and
- Interactive play.
The
thrill of rides has always captivated children. Several manufacturers,
such as Wisdom Rides, produce a variety of rides for younger children,
and many children's FEC concepts, such as Jeeper's, have developed
around a selection of rides they use as anchors. The one drawback
of only using rides is that these centers are often thought of
as special-occasion, birthday-party-only destinations, which means
they don't generate much repeat business. And rides tend to appeal
less to college-educated parents.
As
for passive entertainment, it has found its niche in the family
market with such concepts as Chuck E. Cheese's animatronic shows.
The
last form of children's leisure is interactive play, which by
and large has not been tapped by the LBL industry. In interactive
play, children are in charge. They're empowered. They can vary
their experiences from moment to moment and visit to visit. Play
is also how younger children naturally learn about themselves,
their world, and society. From birth, children are wired
to play.
Interactive
play not only includes the usual soft-contained-play equipment,
but dozens of other activities from art studios to water play
to all forms of pretend. Centers anchored by play that is developmentally
appropriate are called edutainment centers. Developmentally appropriate
play has the advantage of offering graduated challenges to children;
if the variety is wide enough, it can appeal to all the multiple
intelligences.
When
I was a kid, I had a sandbox in my backyard where I could spend
hours every day. And every day was different, because I created
my own play schemes based on my interests and stage of development.
That's the beauty of developmentally appropriate play. It creates
length of stay, repeat appeal, and is valued by both children
and parents.
While
changing the type of attractions is important, providing an LBL
experience for parents with small children also requires revising
the facility's design and operations.
Child-Friendly Design Transforms
an LBL
Children
are different from you and me. They're smaller, for one thing,
and they take their parents everywhere. Designing and operating
an LBL to appeal to children and their parents means taking several
considerations into account:
- Gear for Infants and Toddlers. Parents
of infants and toddlers haul around a lot of stuff. LBLs should
provide appropriate places for car seats, strollers and diaper
bags; restrooms for both sexes that include diaper changing
areas (not just fold-down tables); areas where a mother can
nurse in private; and plenty of high chairs and booster seats.
- Restroom. Include child-sized fixtures
and private family restrooms.
- Cleanliness. Parents demand areas
that are clean and sanitary. Design the LBL to be easy to clean,
with durable materials.
- Duality of Design. Adults see the
environment as background and judge it on aesthetics; children
see the environment as part of the experience and want to interact
with it. Children's idea of beauty is informal and wild; adults
prefer the formal and ordered. This duality requires creative
design solutions that work for both.
- Ambiguity. Children have incredible
imaginations. Play equipment and areas should not be too defined,
structured and themed. Instead, they should be open-ended so
children can use their imaginations to create their own play
schemes.
- Visibility. Parents need to be able
to see their children without having to interfere with the children's
play. Younger children need to see their parents to feel secure.
- Sense of Place. A holistic and integrated
design will provide a strong sense of place and identity.
- Way Finding. Children need a way
to understand the environment without reading words.
- Child-centered Design. Children
read environments differently than do adults. Often, when adults
think a child is misbehaving, the child is responding exactly
the way the environment "told" them to behave. Also,
children need child-scaled equipment, furniture and environments
where they feel competent. Play areas should provide intimacy
and enclosure.
- Accessibility. The Americans with
Disabilities Act (ADA) has published rules and guidelines for
the accessibility of children's play areas, including soft-contained-play
equipment. Truly accessible design, however, means designing
for all children by providing equal and equitable access.
- Outdoor areas. People, especially
children and women, consistently prefer natural to built environments.
Naturalized outdoor play areas are ideal for children, and they
cost less to build than indoor areas. Our company has designed
children's adventure play gardens for most of our clients' LBLs.
- Regulations. If the LBL will be
used for child-care or after-school care by children unchaperoned
by their parents, the facility may need to be designed and operated
in compliance with the state's child-care regulations.
- Supervision. Typical staff customer
service training deals only with adults. Interacting with children
requires a unique set of skills.
- Safety. While designing for safe
play is essential, there is a difference between hazards and
risk. The play environment should offer children both challenges
and safe risks.
Taking
ages of play, multiple intelligences, and design and operations
into account, an LBL can profit from the two-thirds of the market
it hasn't even begun to tap.
Additional Information on Children's
Safety
Designing
safe play environments for children entails four types of safety:
physical injury, sanitation, security, and toxicity.
Physical Injury: According to
the Consumer Product Safety Commission, nearly 200,000 playground-related
injuries require emergency room visits each year. Statistics have
not been reported for indoor facilities, but the same safety issues
apply. Factors that affect safety from physical injury include:
- Play equipment design. Two national
standards regulate design of play equipment, the "Handbook
for Public Playground Safety" by the U.S. Consumer Product
Safety Commission, and "Consumer Safety Performance Specifications
for Playground Equipment for Public Use" by the American
Society for Testing and Materials. They now include safety and
accessibility standards for soft-contained-play equipment.
- Fall zone surfacing. The most and
most-serious injuries are calls by falls. Shock-absorbing surfaces
can cushion falls and help prevent serious injury.
- Age-appropriate equipment. Most
of these injuries involve children four and younger playing
on equipment designed for older children. The best solution
is often to design separate areas for children of different
ages of play.
- Architectural and interior design
that takes into consideration child safety factors.
- Supervision. Activities that are
safe when supervised can be very hazardous when not. Design
play areas with the level of supervision in mind.
Sanitation: All play areas should
be designed for easy cleaning and sanitation, especially in areas
for children under two years, who put everything in their mouths.
Be sure that sanitation happens regularly. For example, play objects
in the toddler areas should be sanitized after use by each child,
and other objects should be cleaned with a bleach solution at
least once a day. Discovery Zone failed in basic sanitation. That
is why many parents nicknamed DZ "disease zone."
Security: Parents are wary and
anxious about taking their children to public places. For them
to feel comfortable, the play area must be enclosed with good
visibility throughout. Many facilities go further and use a wrist-banded
entry system to assure that children only leave with the adults
who brought them.
The
Art & Creative Materials Institute, Inc. (ACMI) has established
toxicity, health risks and other standards for art, craft and
other creative supplies, and ACMI has certified more than 60,000
of these materials as nontoxic. Only materials that bear the ACMU
Non-Toxic Seals should be purchased for use by children.
Randy White is the CEO of the White
Hutchinson Leisure & Learning Group, a Kansas City, Missouri,
U.S.A. firm that specializes in feasibility, concept development
and design of LBLs and family and children's venues. The firm has
won many awards for the design of its domestic and international
LBLs. Mr. White can be reached at voice: +816.931.1040, fax: +816.756.5058,
via e-mail
or on the web at <www.whitehutchinson.com>.
|