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Category Archives: video games

Will increased cooking at home, restaurant takeout, and meal delivery become the post-pandemic future normal? If so, what are its implications for location-based entertainment?

How the pandemic has changed our dining behaviors and its impact on our post-pandemic dining and visits to location-based entertainment venues. Continue reading

Hometainment’s impact on the post-pandemic entertainment landscape

When the risk of the coronavirus finally disappears, will our current levels of hometainment continue or will our out-of-home entertainment return to its 2019 levels? Continue reading

Pokémon Go introduces a new disruptive entertainment technology

Pokémon Go introduces a totally new disruptive technology to the consumer entertainment landscape Continue reading

Vietnam’s Largest FEC Opens

157,000 SF Helio Center, Vietnam’s largest family entertainment center, celebrates its grand opening Continue reading

The intersection of personal digital technology & bricks-and-mortar entertainment

The Triple Revolution of the Internet, social media and the always-on-connectivity of now ubiquitous mobile devices is disrupting the entertainment venue industry in ways and at a speed that most in industry fail to recognize . . . Continue reading

Playing Video Games Now a College Varsity Sport

This is just one more example of how the digital world is disrupting traditional entertainment, and now sports. Not only is pure digital displacing the physical and real world versions, but we are also seeing a convergence of digital and real world experiences creating new forms of competition. Continue reading

More about the Social TV competition

Twitter and Facebook Social TV are examples of just one of the many new kinds of growing digital disruptions to yesteryear’s entertainment landscape. Continue reading

Smartphones are making TV tougher competition than ever

Now we have the synergistic combination of two digital screens merging to become more powerful and attractive than either alone. Disruptive digital at-home entertainment competition continues to ramp up its game. Continue reading

eSports, the newest spectator sport

As if eSports play and its viewership hasn’t made the entertainment competitive landscape worse enough for LBEs, now eSports is raising the bar by competing for a share of what time people do spend out of their homes at entertainment venues. Continue reading

Are High School Seniors Using Less Media Than We Think?

It appears that high school students spend a lot less time watching TV, on social media or playing video games than many reports would have us believe. Continue reading

Video Games Taking Share from Out-of-Town Entertainment Spending

Analysis shows a definite trend of entertainment spending shifting from out-of-home entertainment venues to video games and software. Continue reading